摘要: |
提出了一种地形分块加速绘制算法。算法递归地将地形划分为多个大小相等的地形块
,通过统计地形块中目标分布的稀疏度以及无目标地形块所占的比例,寻找最优的地形分块
方式。此外,提出了一种利用Diamond-Squares算法生成随机纹理,并融合顶点颜色为地形
着色的方法,渲染的地形真实感强、层次分明。最后,介绍了防撞雷达三维显示中的场景漫
游方式。该方法已成功应用于实际工程中,显示效果良好,并且具有通用性,可以应用于一
般的三维地形绘制。 |
关键词: 防撞雷达 三维显示 地形绘制 纹理映射 环境漫游 |
DOI: |
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基金项目: |
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Design and Implementation of 3D Terminal Displays for Millimeter Wave Anti Collision Radar |
JIN Bi-peng |
((Southwest China Institute of Electronic Technology, Chengdu 610036,China)) |
Abstract: |
This paper presents a terrain partition algorithm for quick rendering.
The algorithm recursively divides the whole terrain into several equal blocks.
By analysing the amount of target in a terrain block and the ratio of the
blocks which contain no targets, it can find out an optimi
zed way. Furthermore, a terrain coloring method is presented, which blends textu
r
e image generated by DiamondSquares, and the vertex color. The terrain renderi
ng by this method has a realistic effect and clearly color layers. Finally,the c
ruising method in 3D scene used for 3D displays of anticolli
sion radar is introduced.The method has been successfully deployed in engineerin
g and has achieved a good effect. Otherwise, the method also adapts to general t
errain rendering. |
Key words: anti collision radar 3D terminal displays terrain rendering texture
mapping cruising in environment |